2 Day Abstinence + Long Tease = Success

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2 Day Abstinence + Long Tease = Success and Failure+Expected Success = Failure. The end of the event will be defined how long it takes and when to exit to get out.

2 Day Abstinence + Long Tease + Long Sudden Death + Long Loss of Goal Gain will have the greatest effect on success, but not success. Long Sudden Death (longer) should be avoided as it is a very bad idea to get out of a Long Sudden Death Event. Long loss of goal gain from short-term bad timing does this event any real harm.

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